HYPER CIRCUIT by ALLIGATTA (1985)
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Original game: Chris Butler

The crazy hack
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HYPERCIRCUIT+23D crazy trainer hack is the standard game of Hyper Circuit by Chris Butler but with additional 23 in-game features that have been added by Hackersoft. Press the following keys during game play to turn on/off the extra features:

  1 = Infinite Lives On
  2 = Infinite Lives Off
  3 = Invincibility On*1
  4 = Invincibility Off
  5 = Infinite Hypercharge On*2
  6 = Infinite Hypercharge Off
  7 = Teleport Top Left
  8 = Teleport Top Right
  9 = Teleport Bottom Left
  0 = Teleport Bottom Right
  + = Border Colour
  - = Screen Colour
  W = Scenery Colour 1
  E = Scenery Colour 2
  R = Sprite Colour 1
  T = Sprite Colour 2
  Y = Land of The Giants!
  U = Land of The Normal
  I = Stealth Enemy On
  O = Stealth Enemy Off
R/S = Armageddon*3
RET = Replenish Base Units
 C= = Level Skip


Notes
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*1 If you get stuck on a blocking Base Unit, just wait a few seconds for it to clear.
*2 Press SPACEBAR and it works like a Smart Bomb! 
*3 Just in case you get stuck or you've had enough.

--==> NOT TO BE UPLOADED TO CSDB.DK  FOR HACKERSOFT USE ONLY <==--

Remember - the original game is always there and you don't have to press anything if you don't want any of the features - which is a little different than the usual trainers that only give you options before it decrunches and then you are stuck with your decisions. More accessibility for the player and much more fun overall :)


The story
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The action takes place on the circuit board of the 6510 chip inside the Commodore 64. You patrol the circuit trying to protect a collection of 'base units' - small coloured squares, which are preyed upon by the evil Destructors.

You are given 35 base units to protect, and you must destroy 20 Destructors in order to progress to the next level. Each new level sees the return of a full complement of units for you to look after.

The circuit is large and scrolls in all directions. It's this maze that your craft moves along. There are several dead ends around the maze, where your base units are normally found.

When you release a bullet, it follows the path of the circuit until it hits something nasty or goes off the screen.

You have five lives with which to defend your base units for as long as possible, and an extra live is given at 10,000 points.

In case things should get a little too heavy, you are provided with a hypercharge - which is a re-chargeable smart bomb activated by the SPACEBAR. Anything hostile on the screen will be destroyed instantly. Once used, the hypercharge needs around fifteen seconds to replenish itself, and can be used as many times as you wish.

Further instructions can be found by pressing 'I' on the game's title screen.


Controls
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Joystick in port 2.
[SPACE] Activate Hypercharge (smart bomb)
[CTRL] Pause
[Q] Unpause

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Crack/hack/trainer: Vinny Mainolfi
        Intro code: Vinny Mainolfi & Richard Bayliss
            Bitmap: Vinny Mainolfi
       Intro music: Warren Pilkington
   Testing/Support: Frank Gasking

August 2015